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Block game (like Infiniminer / Minecraft) example project.
* Multiple block types
* Add block / remove block
* Block collision
* AI pathing example (dumb raycasts)
* Basic combat?
* Chunking?
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1.Revitalizing optimization for 3d human pose and shape estimation: A sparse constrained formulation(2021)
code:No
2.Body meshes as points(2021)
regared as a two class classification task(if a grid…
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## Weekly Notebook Entry — Week 4
### Overview
- **Week Span:** `9/9` to `9/15`
### Tasks for This Week
- [ ] Task 1: Give an overview of the models that were previously used (Multivariate Reg…
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Upcoming GEOS 3.11 (currently in main branch) has a new feature [`GEOSGeom_transformXY`](https://github.com/libgeos/geos/blob/2a82afc1ac2327966f56bdf35a6d88aaadb81330/capi/geos_c.h.in#L3846-L3861) (a…
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Post your questions below about: “[The moral machine experiment](https://www.nature.com/articles/s41586-018-0637-6)”; “[The Geometry of Culture: Analyzing the Meanings of Class through Word Embeddings…
lkcao updated
2 years ago
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Hi,
I want to apply your code to simulate the magnetization of a 2D star-hexagon lattice possessing 4 sites in a unit cell.
The system is in the presence of an external magnetic field.
Does your…
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In the Iris workflow, we have found it useful to have the notion of convex, configuration space obstacles. We would like all the Iris workflows to use `CollisionChecker` as a common interface and the …
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Dear XTB Team,
First of all, thank you for this great software, which I can enjoy even as an experimental chemist.
I frequently use Minimum Hopping, as it is sometimes superior to CREST. However…
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I've hit a really slow path of the code here. (a lot of points 65606 (only +/- 350 in each polygon) and 475 polygons)
I wanted to find points within each polygon and calculating an average of some pr…
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This is a proposal in order to simplify the way we have to deal with type guards in TypeScript in order to enforce the type inference.
The use case is the following. Let us assume we have dozens (and…