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It might be useful to create a preprocessor for GLSL shader files. It causes a loss of compatibility for standard glsl code but it might be useful to have some `#include` or `#pragma` functionality.
S…
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```
We've shuffled some of the build setup for the translator-- we should update
the wiki instructions on building the translator standalone, if necessary.
```
Original issue reported on code.google…
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```
We've shuffled some of the build setup for the translator-- we should update
the wiki instructions on building the translator standalone, if necessary.
```
Original issue reported on code.google…
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something is up with master and glsl version 150?
I can't compile any shaders
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## Overview Description:
The issue is that glsl-shaders do not work in celluloid/gnome-mpv, but do in normal mpv.
* In mpv [shaders](https://mpv.io/manual/stable/#options-glsl-shader) can be u…
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Maybe `evaluateSH()` ([link](https://github.com/bjornbytes/shh/blob/954d5020779e20ca48615b33e9fc26475e5b2310/shh.lua#L370)) should be made a part of `lovr.glsl`? It would make it easy to integrate wit…
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The minimal case is:
```
precision highp float;
varying vec4 vColor;
void main() {
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}
```
using `shader_minifier.exe -o output.glsl --for…
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For bug reports, the following information can help speed up the process. Please
describe the bug that you have found and what you would expect to happen
instead.
### System
OS: Gentoo GNU/Lin…
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By default, TDM can render the menu and go into the game level as of now. However, at least on my current Mali device, the level is pitch black and the moon on skybox is twitching. I analysed the prob…