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I found your library after looking for an AS3 solution for image processing, in a way similar to https://github.com/BradLarson/GPUImage/.
My question is similar to this request: https://github.com/Br…
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I converted the code to Swift 4. The movies playback fine using GPUImage even with filters, however the camera is not working. I wonder if anyone would mind reviewing the changes and see if they can f…
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There are several problems with the example code.
``` java
Uri imageUri = ...;
mGPUImage = new GPUImage(context);
mGPUImage.setFilter(new GPUImageSobelEdgeDetection());
mGPUImage.setImage(imageUri);
…
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When I tried recording with MovieOutput, there is occasionally some first black frames in my output video. I guess it's because the audio buffer is written before the video buffer, as mentioned here h…
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The docs for GLSurfaceView tell us that we should call onPause() from our activities onPause and onResume() from our activities onResume(). When I do this with my surface view attached to my GPUImage…
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I'm fairly new to using Carthage and all. My Cartfile looks as following
```
github "garnele007/SwiftOCR"
github "BradLarson/GPUImage"
```
But when i run
`Carthage update --platform ios`
…
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There doesn't seem to be a CoreImage or Vision Framework for Android.
Options could be Open CV, GPUImage Android or Rander Script.
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With 8 mega pixel images the glReadPixels method being called in PixelBuffer.convertToBitmap() takes 700 - 1000 milli seconds. I have read that that glReadPixels is slow and can be replaced by Pixel…
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Hi, i'm trying to change the size of the screen.. but i'm going crazy, always see the same size of the frame.
I have tried CGRect mainScreenFrame = CGRectMake(50,50,200,200); and no change the frame.…
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I am working with some filters, like GPUImage brightness and contrast filters. In some circumstances the image will unexpectedly rotate after the filter is applied.
I have a project that uses bright…