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Mining and herbing nodes literally spawn ALL over the map. there are eaisly 10x more herbs and mines spawned than there should be.
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We need a conf for these things (profession related):
```
## Increase amount of items dropped from these sources
## Example: catch 3 fishes instead of 1 fish. It's like increasing mincount / maxc…
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This likely needs tml support to support all the places where the vanilla herbs itemid and tile ids are checked manually.
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Many spells, invocations, consumables, and even profession skills temporarily nullify the stat penalties imposed by wound threshold or death state. There does not currently seem to be any efficient wa…
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Hi,
Thank you for all of your help from my last discussion and the great work you’ve been doing. We’ve made some good progress in visualizing all of the scenes for a subject against the atlas, but…
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I'm already currently working on a basic framework for an Injuries system, but once I get that in place, I have a few ideas for where I might take it.
# Player Conditions
- Similar to potion effec…
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It's not possible to reach oak at level 1 without gas mask.
We may need to rethink killing the bug as well, since herb-only healing can't possibly cut it.
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## nasa
#### sona pu
ADJECTIVE unusual, strange; foolish, crazy; drunk, intoxicated
#### sona Linku pi toki Inli
unusual, strange; silly; drunk, intoxicated
#### sona Linku pi toki pona…
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When doing some of my farming runs, especially herb runs I would like to know how much I have profited after a completed run. However having to price check the herbs every time I complete a run can be…
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function ToggleGather()
-- For Herbalism the icon is "INV_Misc_Flower_02"
if GetTrackingTexture() == "Interface\\Icons\\Spell_Nature_Earthquake" then
CastSpellByName("Find Herbs");
else
…