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Hi,
The Hexagon function example in the documentation is really useful, however I'd really appreciate an example using the standard H3 hierarchical hexagonal geospatial indexing system.
https:…
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## Issue
If you create a `cloverleave` node and try and center it it will not be placed where expected. If you use the same placement inputs for `circle` or `hexagon` it does.
I'm unsure if the…
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INPUT: SF geometry, OUTPUT: SF hexagon tiled geometry
Here's some code I've just written to experiment with tiling polygons with a specific number of hexagons. I think this will help you with writi…
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Recently there was some surprise because hexagon grid maps that worked with CARTO.js caused problems with CARTO VL when ported by @elenatorro
This is a case of what Builder (and the old Editor) do…
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Hello!
i want to build a playfield with a given radius (your "depth" ?) but at the same time limit the number of lines the grid has?
perhaps https://gitlab.com/nohkumado/hexagonal_grid can exp…
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```
(
{renderItem(item)}
)}
/>
```
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# 클린 아키텍처(헥사고날 아키텍처) 알아보기 with NestJS - 문준호의 기술 블로그
아키텍처 패턴 중 하나이기에 주관적이며 애매합니다. 이런 애매한 부분들을 추구하는 원칙에 벗어나지 않는 선에서, 저만의 기준을 세워 정리하고 구현하였음을 참고해 주세요.
[https://junho2343.github.io/posts/clean-architectu…
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Requested by Eu-XFEL for this detector:
https://karabo-data.readthedocs.io/en/latest/dssc_geometry.html
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Currently Tiled supports Hexagonal maps with offset coordinates. There are [other possible coordinate systems](http://www.redblobgames.com/grids/hexagons/#coordinates), and one of them is Axial coordi…
bjorn updated
3 years ago
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The module doesn't appear to support hexagonal or square tokens, only round tokens.