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When I export my game to HTML5, clicking on my TextureButtons stops working.
When running in Godot itself with mouse everything works fine, also when exporting to APK everything works fine.
When…
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Hi Ian!
I understand that a lot has changed under the hood in openfl-html5 lately.
Haxeui-stuff that used to work on html5 before don't work now.
Have you had a chance to look into this?
(Going to P…
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I am trying to parse this HTML using `readhtml`, but it throws some warnings
[a.zip](https://github.com/bicycle1885/EzXML.jl/files/4774432/a.zip)
```jl
┌ Warning: XMLError: Tag nav invalid from H…
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if someone can help,
really appreciate.
rodmuzik@RodmuzikM1Max ~ % cd ue4-4.24.3-html5
rodmuzik@RodmuzikM1Max ue4-4.24.3-html5 % cd Engine/Platforms/HTML5
./HTML5Setup.sh
Build Config Content…
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I wrote a custom converter to convert ogg files to mp3, since oggs are not natively supported on HTML5. However, whenever I build the project for HTML5, the resources are not obtainable even though th…
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**Is your feature request related to a problem? Please describe (REQUIRED):**
To improve the builtins by having the default splash page be contained in the viewport or have a toggle in the html5 game…
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Spray can explosions are delayed in the desktop build as of version 0.4.1 [works fine in HTML5]
https://github.com/FunkinCrew/Funkin/assets/168675317/f11ac477-f7cb-49b6-b719-08d67c8fca35
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The following functions need to be updated for HTML5 parsing and serializing.
- [x] parseXML
- [x] parseXMLFile
- [ ] innerHTML
- [ ] html()
- [ ] writeHTML()
- [ ] append()
- [ ] prepend()
- [x] Quer…
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There is an issue with the html5 fallback. The html5 streams aren't closed correctly. If you're broadcasting and some of your listeners use browser which doesn't support flash, it can make your cozy u…
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.repeaterVal() doesn't get HTML5 elements like ``
hetro updated
6 years ago