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Implement Create, Read, and Delete operations for the Inventories List.
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### Code of Conduct
- [x] I agree to follow this project's Code of Conduct
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Version
10.0.16
### Bug descript…
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**Issue by [djridgley](https://github.com/djridgley)**
_Saturday Mar 12, 2016 at 20:21 GMT_
_Originally opened as DarkstarProject/darkstar - Issue 2902_
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**_I have:_**
- [x] searched existing i…
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Currently the `Inventory` module only allows access to the list of items in the player's inventory (`Inventory.player()`), or the list of items on the ground in the map (`Inventory.map()`). There are …
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Rollbacks should affect online and offline inventories. There it's necessary to add some NBT reader/writer.
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There is a performance impact on .autosplitmerge() and .sort() v2.4.9
Scenario would be adding multiple items per second to inventory.
Using autosplitmerge() from one inventory to another:
1. P…
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Allow the ability to toggle on/off SI functionality for inventories with certain names.
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**Is your feature request related to a problem? Please describe.**
No.
**Describe the solution you'd like**
I would like a system where we can add inventories to custom blocks/furniture. This cou…
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##### ISSUE TYPE
- Bug Report
##### SOFTWARE VERSIONS
###### pynautobot
2.2.1
###### Ansible:
2.15.9
###### Nautobot:
2.2.6
###### Collection:
networktocode.nautobot…
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After recent discussions I learned that if dynamic inventories cache their facts on a per host basis, then their cache can become interoperable with fact caching in Ansible.
Unfortunately this is n…