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Seems like people might want to mix and match sheets and settings - several times I've seen people want to use the SF character sheet for an IS game. So the options should maybe reflect this. Probably…
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Here is an example (see Cataclysm header):
![image](https://user-images.githubusercontent.com/138311/174943477-da844607-fb29-4151-a06e-43d34e35456b.png)
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* a working schema is now being generated at build time for dataforged, though it's currently only made explicit in the `dataforged.json` file. the `assets.json` and co should include correct refs too…
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i'm in the midst of expanding asset ability annotations. it's not live yet, but the WIP (in YAML) is here: https://github.com/rsek/dataforged/blob/main/_master-data/Starforged/Assets.yaml
couple no…
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Apologies if this is a dup. This is interesting…
``` py
# test_case.py
from __future__ import annotations
from typing import Union
from beartype import beartype
class Test:
@beartype
…
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this is another "would be convenient but not immediately necessary" one, similar to #43 . it might also create enough differences between the IS/SF to justify having, say, an interactive post to a…
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specifically the complete move text that's output by clicking the move's entry in the move list. other methods may suffer from this too, i just didn't look especially closely at the time; it may crop …
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Seems like it'd be nice to have a list of completed-or-abandoned vows, instead of them evaporating into nothing.
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Ironsworn 1.10.3
Foundry 9.249
Modules: dlopen 1.0, VuePort 1.1
I have never seen a prompt to generate world truths using a dialog, like the system settings would suggest.
On startup of the wo…