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Similar to the one in JoeQuake:
https://www.reddit.com/r/quake/comments/m654g4/quakespasm_speedometer_or_draw_speed/
The short version is: A command such as `show_speed` that prints the players cu…
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Trying to run on Win10x64, with i5-5220u (intel hd5500), and receive this error. I have copied ID1 from my quake installation (GOG).
Any ideas what the cause of this error is?
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Something is going very wrong with the handling of pak files.
how to reproduce:
1. ironwail -game ad
2. map ad_magna
3. save quick
4. keep reloading with the F key until message error: coul…
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### System Information
`TrenchBroom 2023.1 Build v2023.1-472-g94049d6d2 Debug Linux-`
### Expected Behavior
Sprites are drawn in the same orientation as in the GoldSrc engine.
### Steps to Rep…
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Info is on QS https://github.com/sezero/quakespasm/issues/58
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https://i.imgur.com/WNAy4Uu.png
Trying to host a dedicated FTE server from a remote virtual machine. This pops up when trying to connect from my own machine. Not only that,
https://i.imgur.com/wXuw…
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**LOW EFFORT BUG REPORTS WILL BE CLOSED**
**Describe the bug**
Using wayland version of kwin, mouse cursor remains visible when using AppImage. I didn't try a non AppImage binary.
**To Reproduc…
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For some reason, in Ironwail, the player can just walk up the front of the alter to get the item_artifact_super_damage (bloodcube). In DarkPlaces this doesn't happen and the altar is too high to jump …
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Trying to skip a cutscene does nothing. Readme says any impulse will do it but it doesn't work. Verified in both DarkPlaces and Ironwail.
This is actually only zer1m2, the intro cutscene in zer1m3 …
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This happens sometimes, although very rarely, during a longer session ie playing a big map and several save/load cycles. Not really sure how to replicate this and I have to admit this time I realized…