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The Ant Library Manager dialog (menu bar -> Tools -> Libraries) shows that most of the official JME libraries are available (including `jme3-jbullet` and `jme3-lwjgl`) but not `jme3-lwjgl3`. This omis…
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So, in 4221ce9b9f231a6c4e45f29a0c5393245dfa5ee0 we removed mavenLocal and went on to use a composite build.
This means that the jme3-project-libs.nbm's are empty and the jars get added to `ext/`
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The PhysicsCharacter API is so different between jme3-bullet and jme3-jbullet that it's difficult to write tests for PhysicsCharacter (or CharacterControl) that work with both libraries.
Affected t…
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Are there any other dependencies that need to be installed before 'make' other than jdk 1.8? I got error information about unresolved dependencies about things related to jme3:
> sbt.ResolveExceptio…
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Below is a small code showing the problem.
I used the TestCDD example and modified it a little bit to include collision groups.
As a refresher, from the source documentation (setCollisionGroup):…
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A Bullet vehicle that worked perfectly in jME 3.0, no longer works in jME 3.1. At least not in the most current beta of jME 3.1.
Versions used:
JME sdk 3.0.10 (Windows x64)
jME 3.1-beta2-b001-…
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sailsman63 reported this issue at the Forum: when TestChooser is run from the command line using `gradlew run`, the bulletjme native library isn't loaded.
I downloaded and unzipped the native snaps…
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Long story short, i have a physic projectile that needs to explode when hitting everything except one rb.
Of course i could do that by messing around with collision groups, but it turned out that bul…
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WARNING: An illegal reflective access operation has occurred
WARNING: Illegal reflective access by com.google.inject.internal.cglib.core.$ReflectUtils$1 (guice.jar) to method java.lang.ClassLoader.de…
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Create a `TerrainQuad` and then generate a `CollisionShape` from it using `CollisionShapeFactory`. The diagonals of the mesh will run one direction, and the diagonals of the `HeightfieldCollisionShape…