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It looks like LUA in Ethos is sharing all global variables across all scripts.
I just have a name clash between two scripts and I'm scratching my head how to resolve it.
If it would be just a coup…
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adding lua scripting for mods to use would be pretty useful, even if it was just basic things like reading player inputs and modifying player positions
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### Describe the bug
An error occurred while opening the game via arcade mode.
The character ".def" file contain:
[Arcade]
intro.storyboard = mintro.def
ending.storyboard = mend.def
The st…
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openresty/1.25.3.2
```
http {
map $upstream_http_cache_control $custom_cache_control {
"" "private, no-cache, no-store, must-revalidate, max-age=0";
default "";
}
…
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### What client do you play on?
enUS
### Faction
Horde
### Content Phase:
70
### Current Behaviour
Bonechewer Shield Disciple, does not spell intervene on allies.
### Expected …
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It would be pretty useful to be able to script in a lua sandbox.
And if it was able to be accessed by everyone, many adventure maps, puzzle maps etc.
Would be made by players and server moderators w…
ghost updated
3 years ago
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In the Lua text editor, big scripts will lag and crash, I was wondering if there is any way to fix this.
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German:
keine Bindung mit Dsm2 mit der neuen lua script .auf Sender x18 firmware 1.5.11 ..Das modul auch auf neuste update gebracht.
Verschiedene empfänger benutz kein erfolg. nur mit im auto bindin…
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## Current Behavior
Lua script V3 on my unmodded QX7 does not load at 115200 and loads very very slow on 400k. Works on 3.3.x, but not on 3.4.x. Similar to issue #2010.
## Steps to Reproduce
…
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How does this work in your extension? I see that it is doing a post to "lua/update" at an IP:port. What is that exactly? Are you adding code to your drivers to handle that? If so do you have an exampl…