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Thanks for adding this repo!
Any chance to check ./cache for the downloaded weights instead and if not present download from [huggingface] directly?
TBH the posted directory structure is myster…
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i only want to save the final video,i have changed animation.yaml。
`pretrained_model_path: "pretrained_models/stable-diffusion-v1-5"
pretrained_vae_path: "pretrained_models/sd-vae-ft-mse"
pretrain…
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First things first, thank you so much for the module you've created, it's been a lifesaver! Running an intrigue-heavy game, being able to change token appearances on the fly has been a huge improveme…
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Hi @manfredsteyer,
After upgrading from Angular 13 to Angular 18, I installed @angular-architects/native-federation using npm. However, when I run
npm install @angular-architects/native-federati…
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Entry animations are pretty common on the web. Currently in order to trigger time-based animations when an element enters the viewport we have to use IntersectionObserver.
The problems with this:
…
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**Describe the solution you'd like**
I would like to propose integrating the Automated Animations module into the Fate X system. This integration would provide visually captivating spell effects, enh…
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I was able to get this working with html elements(div, li, etc) however if I tried to animate a sub-component ( )it would not work. Is this a known limitation?
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Not sure if this is a feature request or a bug.
I would like to be able to [coalesce](http://www.imagemagick.org/Usage/anim_basics/#coalesce) an imported animation. For example, `convert koala.gif …
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Rapid placing Snow Layers on snow causing freeze of game and crash.
The reproduce steps are similar to other issue: https://github.com/Red-Studio-Ragnarok/Fancier-Block-Particles/issues/13 - i just…
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Opening a new issue here to carry forward design discussion about the AST transform functionality that @jrjohnson is porting from `ember-font-awesome` and mentioned in #8.
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So, @jrjohnson how…