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This is a really sophisticated project that has implemented most mandatory features for a voxel game, although artificial intelligence is not included.
The last commit was submitted months ago; it's …
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These are foundational to 3D terrain creation. A `ScalarVolume` is a 3D scalar field which can be sampled at a point, or through an entire volume. An `IsosurfaceGeometry` is a `Geometry` created by pe…
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Hello, im looking to use a voxel terrain in my game but dont know c++ at all. are you still supporting/ working on this? i hope so! if so what version does it currently support and how would i compile…
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Using this plugin always leading to following error in GitLab CI:
> Liquid Exception: invalid byte sequence in US-ASCII in _layouts/redirect.html
GemFile Contains:
> gem 'jekyll-redirect-from…
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https://github.com/unicomp21/perlin-noise.js
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Hello all,
Is there a way to use LOD and the merge geometry method together? Is there even a point doing it?
For example, in the case when a rather large amount of small geometries have to be displa…