-
I am running STL on ZorinOS and noticed that the launcher and the game (Mass Effect Legendary Edition) ctash immediatly after pressing "play". I am mainly want to get ti to run because of FlawlessWide…
-
*([I was told this might be a GameScope problem](https://github.com/ValveSoftware/Proton/issues/6146#issuecomment-1257678879) hence I hope this is the right issue tracker. Original ticket is [here](ht…
ell1e updated
2 years ago
-
# Compatibility Report
- Name of the game with compatibility issues: Mass Effect Legendary Edition
- Steam AppID of the game: 1328670
## System Information
- GPU: RTX 3060 TI
- Driver/LLVM vers…
-
**Describe the bug**
If the viewport is ultrawide (mine is 3440 x 1440, but actually even wider than that because of browser/OS chrome), the Inpainting UI incorrectly displays images that are not squ…
-
When trying to launch Mass Effect Legendary Edition from Steam using SteamTinkerLaunch, I have encountered a few issues.
- Every so often (*not sure how often exactly*) STL's WaitRequester takes abou…
-
## System Information
- SteamTinkerLaunch version: STL git
- Distribution: Arch Linux
## Feature Description
It would be cool if Steam Deck compatibility was listed in various relevant places ar…
-
As the title says, once your `local_profile` file in the Saves directory gets corrupted, loading any save from any career with bonus powers marked as unlocked and avaialble doesn't do anything -- the …
-
**Describe the bug**
Ashley's terminal is only half supported by the box it's placed on. The box also clips through the front edge of the desk.
**Expected behavior**
Move the box to the left so i…
-
**FIX**: https://github.com/hyprwm/Hyprland/issues/433#issuecomment-1219733588
The warframe launcher window is drawn yet it doesn't receive any input. For example: if there is Firefox under the flo…
tpkee updated
2 years ago
-
Hi,
The game runs great with D3D11 or DXVK. The issue arise then you interact with the character and the conversation
starts (it could be seen in the provided screenshots below). On D3D11, during …