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# Use Case
To efficiently animate a large scene I have to use GPU animation. Currently I use Animancer for nearby LOD characters and another asset for GPU animation for characters further from the …
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I am trying to use the [Animation Target Matching API ](https://docs.unity3d.com/ScriptReference/Animator.MatchTarget.html) for animations played via Animancer but to no result.
- Is it not supporte…
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I think I found a bug about your SkinnedMesh (tested on iPhone 6 & 8).
If this is already reported, I'm sorry, I didn't find it in the issue list :(
It seems the gpu skinning is not working corr…
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# Environment
- Animancer Version Number: 6.1
- Animancer Pro or Lite: Pro
- Unity Version: 2019.4.28f1
- Platform: Windows
# Description
Animation Events inside AnimationClips keep being …
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I'm looking to add a curve to my animation model so that I can dynamically adjust the collider height and position during the animation.
Using Mechanim, it is done as seen in the following video -…
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Hello, on DragonBones features page, it mentions animation mixing using layers (normal weighting) and groups (additive weighting).
Can someone shed a light on how to use these features ?
I do know…
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- [x] : Les agents sont animés. (3)
- [x] : Les agents ont plus d’une animation. (6)
- [x] : Le flot d’animation ne présente pas de bogues majeurs. (9)
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A while back drafted a utility to help with Mecanim integration; want a common interface covering legacy and Mecanim, for simple animation needs
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**Is your feature request related to a problem? Please describe.**
No.
**Describe the solution you'd like**
Allow players to sit in the Steropes' chairs. Also, make it so when you pilot you actua…
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Currently according to this thread, exceptions are thrown by Spine Skeletons:
http://esotericsoftware.com/forum/Request-for-compatibility-with-the-new-Enter-Play-mode-13506