-
```
It should be possible to open a project just double-clicking the file in the
directory view.
Same with meshes, scripts, fonts, etc.
```
Original issue reported on code.google.com by `hkwareho..…
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# Feature: Adding new skinned meshes to TEN engine
## Descriptions:
The objective of this project is to introduce skinned meshes into the TEN engine, enhancing character models' realism and anima…
-
```
It should be possible to open a project just double-clicking the file in the
directory view.
Same with meshes, scripts, fonts, etc.
```
Original issue reported on code.google.com by `hkwareho..…
-
> It is very useful to snap a mesh to surfaces when dragging from the asset panel. It lets an artist quickly build up a scene then tweak afterward.
>
> Here is a CSB demonstrating the feature: http…
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**Describe the bug**
Duplicating an entity consisting of **Mesh** and **PhysX Collider** components and updating their corresponding PhysX Mesh physics material with a new material in Fbx Settings cr…
-
```
It should be possible to open a project just double-clicking the file in the
directory view.
Same with meshes, scripts, fonts, etc.
```
Original issue reported on code.google.com by `hkwareho..…
-
```
It should be possible to open a project just double-clicking the file in the
directory view.
Same with meshes, scripts, fonts, etc.
```
Original issue reported on code.google.com by `hkwareho..…
-
### Tested versions
Godot 4.3 Stable
### System information
Windows 10 x64, RTX 3060 Ti, Ryzen 5600x
### Issue description
Enabling “HDR” makes everything (and especially HDRi) signific…
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# Issue Info
The following error is spammed in the Blender console:
```
Traceback (most recent call last):
File "C:\Users\\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\blender_org…
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### Godot version
4.0.beta2.official.f8745f2f7
### System information
Void linux
### Issue description
When exporting a project using `--headless --export-pack`, any shader parameters/uniforms sp…