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## Issue Details
I want to extrude some connected segments along one directon to construct surface. I use CGAL::Polygon_mesh_processing::extrude_mesh to do this. When I run this code, I got vector …
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Nice Work! Thank you for opensourcing! 🙂
I have noticed that the face movements is quite strange in the mesh sequence output by audio2mesh model. For your information, you can see this video to see t…
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Is it possible to change the "processing...." in the webodm to say the current processing step it is on? I.E. Texturing, mesh, etc. it be really nice to glance at it and now that its like 50% overall …
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Hi guys, thank for the great work! I have integrated my own segmentation and landmark detection model in phase 1, everything working really smooth. But now i have faced challenge when trying to integr…
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The scene uses considerable processing power for the mesh colliders. At the very least low poly mesh colliders should be uses and primitives should replace colliders for platforms, pipes and anything …
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Hi, thanks for your efforts.
I have a mesh generated from a smplx model, how do I process it to HumanML3D format and can I convert it back after processing it
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### Describe the project you are working on
A game where the environment is largely made up of MultiMeshInstance3Ds. Mine is a large 3D terrain landscape made of tiles, though it could equally app…
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https://github.com/avaxman/Directional/
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Hi, I'm implementing this package to my own robot and to-be-processed workpiece. Since the pose of my workpiece would be changed frequently, I set the `collision_mesh_frame` as well as `points_frame` …
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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org…