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I know this issue is because of the trading with easy_npc and after adding a trader it made all of the work ive put into building this server as well as the players in the server break please tell me …
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### Minecraft's Version
1.19.4
### Plugin's Version
b-45
### Describe the bug
I'm experiencing an unexpected issue related to mob spawning on the island, despite having disabled natural mob spawn…
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### Your Question
supplementary crash when i open the world
### Detail
https://drive.google.com/file/d/1JAKvP931bATQQbuLlM_xz16G8eZh-cpb/view?usp=sharing
crash log's says suspicious mod is supplem…
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### The Problems with Sky Island
Preface: I'm the original creator of the Sky Island mod. I'm working on a large update I'm calling Milestone 1 and I'd like to discuss concepts, systems, and balanc…
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### Proposed rule name
Three rules:
- `disableMobSpawningInOverworld`
- `disableMobSpawningInNether`
- `disableMobSpawningInEnd`
### Describe rule
Mob spawning can be disabled in its entirety …
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Mobs spawn with assorted armors: each body part with a piece from a different set. I was thinking of rules for equipped mob spawning, but I wouldn't want something complicated (poor @RiskyKen :
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![2022-12-23_10 49 02](https://user-images.githubusercontent.com/85009668/209266372-4266d029-d1a9-48d6-b5a0-269747c93817.png)
As the title, then they get burned.
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Add support for entity spawn reasons in `culling-rules`
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
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Hey,
Is it normal for purge entities to purge tamed and named mobs and is there an option to disable that since I want to purge mobs on the server but I dont want it purging players tamed/named mob…