-
**Is your feature request related to a problem? Please describe.**
The flag to bypass initial modal menus works great on desktop and VR. But there doesn't seem to be an option to do it on mobile, w…
-
Hello!
To begin with, I want to thank you for putting your time and effort into this project.
So, I bought myself a VR headset just to try it with my mobile, and I was pretty sure I have gyroscope…
-
compile godot and export templates explicitly for 2d games and the apk size optimisation?
-
### Godot version
3.3.4
### System information
Win 10, RX570, i5 4590
### Issue description
The reflections are not visible in VR while they are visible and accurate in Scene Editor:
Demonstra…
-
Hi I bought an HTC Vive about a week ago, and I'll love to try this. How do I do that?
-
Update: The same issue (with details) was raised here I see: https://github.com/borismus/webvr-boilerplate/issues/141
Hi, I have a Lumia 640 phone running Windows 10 with the [Edge 13](https://html5t…
-
Could you add Safari for visionOS and Safari for iPadOS to the browsers available to compare?
- visionOS has differences regarding WebXR support. You can also see the feature flags by using the vis…
-
react vr is properly rendered on my iphone5S, safari.
but react360 is not rendered on it. just showing black rectangle.
I thought something is wrong with my code but even the page bellow is
behavi…
-
I can't seem to find a list of supported devices anywhere on this GitHub page or SteamVR. Does OpenVR support the Oculus Go or only the Rift? More importantly does it support the Mirage Solo?
-
WebXR demo experience with 3 different worlds which you can go between crashes on Wolvic in HVR during loading of assets. Please try: https://awe-demo-vr.netlify.app/ It works in great on a mobile 2D …