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My second finger gives me the same id as the first finger. So it's currently impossible to detect one finger events from the second.
pvdz updated
11 years ago
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The current multi-touch system is decent, but there should also be an even simpler API for it, something that can just be accessed on Futile.touchManager, and that works like Unity does.
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Currently, it's implicitly assumed there's only a maximum of one touch active at any time, leading to unexpected behaviour when e.g. tapping with a second finger while dragging (drag is cancelled, but…
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When multti touch is enabled to pinch-zoom, the Aspect Ratio does not persist.
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Not sure if I'm missing something or if this is a feature request...
Besides some wifi son offs and the TH sonoffs I just recently received the sonoff touch modules which seem to be a great alternati…
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I've tried several ways of disabling multitouch, both by disabling it on the view through the properties and also detected when the touches count is greater than 1 in the event handlers...but it still…
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in gravity rush i must using the display with mouse, I'm using the controller and it's a problem, but now the game ask me to click the display in two point at the same time, fot that reason someone kn…
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I want to use it on a PC, and at the same time, six people use finger operation at the same time, draw six paintings separately. How can I achieve this?
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Hello,
I am currently using [touchegg](https://code.google.com/p/touchegg/) for activating skippy-xd (three swipes down), works like a charm. Also three taps are set to mimic Mouse3 button, but it do…
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I'm not so experienced with C++, so I'll ask my question here in the hopes that it's easier for one of the developers to answer than trying to find out myself. I'm investigating a graphical feedback g…
ghost updated
7 years ago