-
```
A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain …
-
```
A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain …
-
```
A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain …
-
```
A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain …
-
```
A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain …
-
Implement octree (loose?) for space partitioning.
-
```
A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain …
-
```
A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain …
-
```
A terrain framework, should, at the least, provide the ability to load a
heightmap from disk and texture it with texture splatting and a lightmap.
More advanced features include streaming terrain …
-
I've been looking through the renderer code, and wondering about perofmance overhead of using a plethora of individual meshes. Looking at the code, there are 2 major improvements to be had:
- culling
…
Usnul updated
9 years ago