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SomeRandomGameDev
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DumbFramework
A very dumb framework/glue to small useful libraries for quick and dirty prototyping.
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[Sprengine] Remove 3d rendering stuffs for now.
#53
BlockoS
closed
9 years ago
0
[All] Move everything to Dumb namespace.
#52
BlockoS
opened
9 years ago
1
[Sprengine] Examples/demos spring cleaning.
#51
BlockoS
opened
9 years ago
0
[Sprengine] Remove Makefile.
#50
BlockoS
closed
9 years ago
0
[Sprengine] Minor optimisations, stuffs to test.
#49
BlockoS
opened
9 years ago
0
[Sprengine] Delete inputdelegate, input and mouse.
#48
BlockoS
closed
9 years ago
0
[Log] Make Module usable.
#47
BlockoS
opened
9 years ago
0
Engine refactor with simple render method
#46
SomeRandomGameDev
closed
9 years ago
0
[App] Make Diagnosis Runner
#45
SomeRandomGameDev
opened
9 years ago
0
First draft of the Dumb Core Engine.
#44
SomeRandomGameDev
closed
9 years ago
0
[Sprengine] Engine Refactor
#43
SomeRandomGameDev
opened
9 years ago
2
[Font] Optimize buffer size and management
#42
SomeRandomGameDev
opened
9 years ago
1
[Renderer] Add a Render-to-Texture convenience tool.
#41
SomeRandomGameDev
opened
9 years ago
1
Wrong GLM version check in CMake
#40
SomeRandomGameDev
closed
9 years ago
1
[Renderer] Shader compilation issue on NVIDIA.
#39
BlockoS
closed
9 years ago
1
Oldschool deferred
#38
BlockoS
closed
9 years ago
0
[Renderer] Postprocess fx.
#37
BlockoS
opened
9 years ago
0
[Renderer] GUI system
#36
BlockoS
opened
9 years ago
2
[Architecture] Wut?
#35
BlockoS
closed
9 years ago
3
[Renderer] Add mesh hierarchy, bones, skining.
#34
BlockoS
closed
9 years ago
1
[Data] Meshes import.
#33
BlockoS
closed
9 years ago
1
[Renderer] Space partitioning.
#32
BlockoS
closed
9 years ago
2
[Externals] Keep externals libraries up to date.
#31
BlockoS
opened
9 years ago
1
[Input] Review and maybe redo input managment.
#30
BlockoS
closed
9 years ago
1
[Sprengine] Sprite shaders.
#29
BlockoS
opened
9 years ago
0
[Renderer] Light indexed derferred rendering.
#28
BlockoS
closed
9 years ago
1
[Renderer] Add shadow map to renderer
#27
BlockoS
closed
9 years ago
1
[Base] ImGuiDelegate interface
#26
BlockoS
opened
9 years ago
0
Add an 'install' target to the compilation chain.
#25
SomeRandomGameDev
opened
9 years ago
0
Add version management into CMakeLists.txt
#24
SomeRandomGameDev
opened
9 years ago
1
Update the README.md
#23
SomeRandomGameDev
closed
9 years ago
2
Tree reorg
#22
BlockoS
closed
10 years ago
1
Error messages while closing application
#21
SomeRandomGameDev
closed
10 years ago
0
Migrate to GLFW 3
#20
SomeRandomGameDev
closed
10 years ago
0
Make gears (or simple or vbo or flatengine) failed
#19
EmbeddedProject
closed
10 years ago
3
Breakout model
#18
SomeRandomGameDev
closed
11 years ago
1
Breakout Demo Materials
#17
SomeRandomGameDev
closed
11 years ago
1
[Tool] Sprengine Sprite Tooling
#16
SomeRandomGameDev
opened
11 years ago
3
Clean-up code structure
#15
SomeRandomGameDev
closed
9 years ago
1
Tile map loading/saving
#14
SomeRandomGameDev
closed
9 years ago
4
Shader Management
#13
SomeRandomGameDev
closed
9 years ago
3
[Sprengine] Shader customisation
#12
SomeRandomGameDev
closed
9 years ago
2
[Sprengine] Create Map Management Class
#11
SomeRandomGameDev
opened
11 years ago
0
Copy/Clone Sprite
#10
SomeRandomGameDev
closed
11 years ago
0
Add uniform scale to sprite
#9
SomeRandomGameDev
closed
11 years ago
0
[Sprengine] Selection Mechanism
#8
SomeRandomGameDev
opened
11 years ago
0
Layer mecanism
#7
SomeRandomGameDev
closed
10 years ago
0
[Sprengine] Animation mechanism refactoring
#6
SomeRandomGameDev
closed
9 years ago
2
Viewport management in Sprengine
#5
SomeRandomGameDev
closed
11 years ago
4
Add namespaces to code
#4
SomeRandomGameDev
closed
9 years ago
5
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