-
```
What steps will reproduce the problem?
1. Open "Common.xcodeproj" and Build it. (This is successful)
2. Open any other of the iphone chapters and Build it. This fails with the
following errors:
…
-
```
What steps will reproduce the problem?
1. Open "Common.xcodeproj" and Build it. (This is successful)
2. Open any other of the iphone chapters and Build it. This fails with the
following errors:
…
-
### Overview
よくわからん
### What happened?
```
[1149:0925/041513.960139:ERROR:bus.cc(407)] Failed to connect to the bus: Failed to connect to socket /run/dbus/system_bus_socket: そのようなファイルやディレクトリはありません…
-
Hi! :smile:
On the page for glGetInternalformativ(), GL_TEXTURE_2D_MULTISAMPLE is mentioned, which is correct for GLES 3.1, but not for GLES 3.0, which can only accept GL_RENDERBUFFER as a target.
R…
-
Hi,
I noticed that the `Value` field of the `Attrib` and `Uniform` types is of different type - `uint` and `int32` respectively.
[http://godoc.org/golang.org/x/mobile/gl#Attrib](http://godoc.org/gola…
-
On a Raspberry Zero, fresh installed with Bullseye, I get the following error
`Traceback (most recent call last):
File "/boot/Pi_Eyes/eyes.py", line 9, in
import pi3d
File "/usr/local/l…
-
I have a system built with buildroot.
I have included all the necessary packages (weston, wpewebkit etc).
To make sure my graphics drivers are ok, i installed kmscube.
Got some decent results (6…
-
Disallow `textureSampleLevel`/`textureSampleCompareLevel` with `texture_depth_2d_array` since `textureLod`/`textureLodOffset` are missing in GLSL ES 3.1.
[`GL_EXT_texture_shadow_lod`](https://regis…
-
Hi
is it possible to support android & ios without using opengles ?
-
```
What steps will reproduce the problem?
1. Open "Common.xcodeproj" and Build it. (This is successful)
2. Open any other of the iphone chapters and Build it. This fails with the
following errors:
…