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After finishing the level "One Ghosts of the Past" the game crashes during loading of the next level with
`Assertion failed: 1
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**Description**
Hello, I am new to Unity and I tried to play with this mode. I finished the whole process successfully. However, when I try to play this on Hololens 2, I could not even start the pr…
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I tried to implement the unity demo on hololens2. Luckily, I could successfully implement it on the device. However, when I followed the tutorial, "select BasicDemo using the arrows, then press the Go…
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I would like to discuss adding support for designated initializers. It would allow to write code like this:
```
session.endFrame(xr::FrameEndInfo{
.displayTime = frame_state.predictedDisplayTim…
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I apologize for bothering you so many times, but I’m still quite new to this. I encountered some issues while configuring WebXR + hand input following [the YouTube tutorial](https://www.youtube.com/wa…
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# Description
When switching to the OpenXR Plugin OVRPlugin.GetSystemHeadsetType() always returns Oculus_Quest_2 even when using other devices such as the Quest 3
This is significant because when …
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Visual Studio people say this is not their issue. I can compile the hlsl file using the command line but I cannot get Visual Studio properties for hlsl to generate a command line that works.
I have a…
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I'm sorry to pose a bit of help question, but after 20+ hours of rearranging code and studying the docs to solve this specific issue, I'm unsure whether this is a question or actually a bug (Perhaps i…
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Looking at the input bindings for games like Half-Life: Alyx, and for every action that can be triggered by both hands, the same action is bound to both hands instead of having separate left/right act…
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Hi, just what the title says.
Many thanks in advance.