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https://github.com/OSVR/OSVR-Unity/blob/master/OSVR-Unity/Assets/OSVRUnity/src/VRHead.cs#L199
Application.targetFrameRate should be set to the refresh rate of the display. I believe the plan is for t…
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I am new to OSVR and try to compile and run the selfcontained plugin.
When placing it in the plugin directory and running the server, it crashes. With println statements to narrow down the problemat…
ghost updated
7 years ago
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Overlap percent seems to be off. An approximate value of 53 looks a lot better to me, but we should have the correct exact value.
In portrait modes, width and height values should be swapped: https:/…
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Currently on Android, OSVR has an implementation of the server auto-start API that starts a server in-process with the client app. The server runs in its own thread. It does not require a java layer t…
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Here: https://github.com/OSVR/OSVR-Core/blob/master/plugins/videobasedtracker/doc/Running.md#running-the-server
- Should mention the calibration docs
- Shouldn't use a config file that doesn't exist (…
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It would be nice if device plugins could tell if a client is connected so that they don't block the device unnecessarily. See https://github.com/OSVR/OSVR-Oculus-Rift/issues/7 for a potential use case…
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Have osvr server periodically (or at least upon launch) check if newer version of the server is available.
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when i make my HMD driver, I meat a problom with open_device in hid_open_path function,but hid_enumerate is ok.
after half day , no result until I see the answer(https://github.com/signal11/hidapi/is…
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when I use my dk2 hmd to test OSVR with this OSVR-Oculus-Rift plugin,
I try the RenderManagerD3DExample3D.exe, and works fine in extend display mode.
but failed in direct display mode, with error:
Re…
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Hi,
OSVR is not yet compatible with the Windows 10 Universal Platform. This platform has a new API with some missing functions, such as `DLLImport`. It's a real problem for a lot of SDK so we just …