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Hey, while running in debug mode I got a panic in the astar implmentation due to overflow.
```
thread 'Async Compute Task Pool (0)' panicked at /Users/choc/.cargo/registry/src/index.crates.io-6f17…
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**How will this enhancement improve the game?**
Titans within AoTTG are stupid when it comes to pathfinding. They will go in a straightline after you, and if they bump into any object, they will chan…
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http://www.redblobgames.com/grids/hexagons/#pathfinding
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/cib
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Need to implement a Home brew Path-finding System. Relying on NavMeshAgent isn't working out for a couple reasons;
1) We are relying on a component outside the Movable module.
2) To move, a unit ne…
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@TibiaTracker has worked on this and will submit a patch soon: https://twitter.com/TibiaTracker/status/744754176853344257
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As a game developer I need a way to automatically calculate a path from one coordinate of a map to another to make navigating entities easier.
lycis updated
9 years ago
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Unique to my map though, at least it's the only one i've seen it happen on.
Download the attachment and sit around for 15~ seconds. KeeperFX will crash.
Log file contains a whole lot of;
Error: t…
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What steps will reproduce the problem?
(please describe a single problem, providing as much detail as possible)
1.see attached savegame. Load and find gems
2. observe strange imp behaviour taking …