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Is this mod compatible with Bonelabs?
Or would this not work, because Bonelabs uses OpenXR instead of OpenVR?
Thanks!
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日時:4月15日(日)13時
# 収録環境チェックリスト
* カメラ、マイクが正しく選択されているか確認
* マイクの位置、向きの確認
* ネット環境確認
* ヘッドフォンの音漏れ注意
* マイクとヘッドフォンのルーティング再設定(いったん別のデバイスを選んで、再度正しいデバイスを選択する)
* 正しいマイクから音を拾っているかどうかは、ピークメーターで確認する
## ゲス…
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In [`f9533b0`](https://github.com/phaze-the-dumb/statuspage/commit/f9533b0cc1c21660e68a683ea3975daaecc16e2d
), Oculus DB (https://oculusdb.rui2015.me/api/v1/search/beat%20saber?groups=Quest,PCVR,GoAnd…
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For some whatever reason I'm not able to hear anyone in a fusion server and i haven't really checked if they can hear me or not either. (Also i'm on Pcvr and on the oculus 2) and i checked vc settings…
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### Godot version
3.3.4
### System information
Win 10, RX570, i5 4590
### Issue description
The reflections are not visible in VR while they are visible and accurate in Scene Editor:
Demonstra…
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Would be great to get some TLC / love for new revision..
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Hi, Have you tried using a PC [adapter](https://www.jbhifi.com.au/products/playstation-vr2-pc-adapter) for the PSVR2 headset? I've started looking at the USB signals between SteamVR and the PSVR2 head…
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### Description
The webXR button does not switch states when fullscreen VR is exited using the controller.
If you click the XR button to start fullscreen, then exit fullscreen by pressing a butt…
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WebXR reports the [display time](https://www.w3.org/TR/webxr/#dom-xrframe-predicteddisplaytime) that describes when the system expects a frame to be displayed. If the frame take longer to calculate, t…
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I have been studying on this project for a while. And I am wondering if ALVR can ask steam VR and the Encoder to render and encode a larger area of the scene (larger than the usual FoV size). I am thi…