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I want to make it so mimic chests generate with higher value loot in them. So for example, when you open a chest for the first time and the game decides it's going to be a mimic, it would insert an ad…
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In the mapping rules for the Philharmonie, all properties for casting (except a textual `P3 has note`) are marked with
> (non exploité : pas d'équivalent à la source)
But we are wasting a lot o…
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I made a list of what happens when MuseScore2 .mid files are translated with MIDI2BAM. I realize that not many people are using the DOS version of OHRRPGCE, but maybe someone would find this helpful:
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We see examples of very large and complex tables being built / existing in percussion that may need additional functionality and wider viewports.
**JIRA ticket #:** DP-7030
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The design is ready to be implemented.
This colour swatch would not be affected by the accent colour - this colour swatch enables users to assign colours to mixer channels, percussion, etc.
Link t…
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I want to use a noise generator to shape, filter, and mix with other synth sounds... how would that be accomplished in MUSYS?
* Is there any documentation for MUSYS noise generation devices (assumi…
hornc updated
5 months ago
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variables should be determines by overall features of input audio, such as tonalness, tonal dynamic, percussiveness, amplitude dynamic and so on.
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Need to provide larger sized images for the FSA Biographies landing page so that we more fully utilize the capabilities of displaying the content in Percussion. Right now, the images are small and do…
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Lets make a [Grids](https://mutable-instruments.net/modules/grids/)!
Default to [GM percussion keymap](https://computermusicresource.com/GM.Percussion.KeyMap.html).
- BD = 36
- SD = 38
- HH = …