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Sometimes when I make a minor change to a prefab, like just moving a transform, and press save, the editor crashes. There is no extra information revealed in the logs. I have trouble reproducing it,…
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It would be great if prefabs could somehow define docking points, such that when working with certain prefabs, it is easier to connect them properly. For example creating a pipe out of many differentl…
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when on `FuncGodotMapSettings.use_trenchbroom_groups_hierarchy == true`
if have a layer disabled on TB and there's geometry that is not marked as entity (ie `func_whatever`)
such geometry isn't …
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**How will this feature improve the game?**
The main reason why map developers use the unity engine is to create custom terrain, as within AoTTG this has always been quite limited. We want to add so …
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Maybe make it so if you press a prefab button on a tile that already has the voxel, it changes to a different type (and when it's done going through all the variations, _then_ it removes the prefab). …
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If a conflict happens in a prefab that is a ui element (has a RectTransform), the prefab is not visible in the Scene View as it's missing a parent canvas.
Workaround: You can add a canvas manually a…
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### Description of Issue
❯ usdview --renderer Prman /Users/lgarcia/Code/repositories/caldera/map_source/prefabs/br/wz_vg/mp_wz_island/commercial/hotel_01.usd
usdview --renderer Prman /Users/lgarci…
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v3.30.0 using Phaser Editor Extras
The nested prefabs are awesome and definitely unlock of really powerful editing capabilities!
When using them it would be nice if the first click selected the …
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By default, the GDK's game object spawning logic [loads prefabs from `Resources`](https://docs.improbable.io/unity/alpha/modules/game-object-creation/standard-usage). According to [Unity's documentati…
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We keep getting git conflicts because prefabs reset every guid in the file. What triggers it?
![image](https://github.com/Facepunch/sbox-issues/assets/1388267/77dd1145-54f2-4f1b-9183-c3f8c1c1aba2)
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