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`ReactiveCommandSlim` differs from `ReactiveCommand` in that it implements generic T as `nullable`. In combination with C# nullability analysis that forces a lot of additional null handling which isn'…
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While developing NativeGodotRx as a GDExtension, I learned a lot of techniques to improve this project. The changes I would want to make in a future refactors:
- Disposables dispose automatically w…
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It took me quite a long time to find out the cause of the fall. Using the clipping method, I got to this plugin.
if you disable it specifically, the game is no longer crash. I also thought that may…
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I see you have a lot of packages out there, but which one are for MAUI?
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### Description
### It has been 2 years since I've opened this bug, and MSFT didn't come up with a proper solution, so to save your precious time consider completely ditching MAUI Shell for now and…
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Hi Runceel, I was wondering if it wouldn't be a good idea to you to make ReactiveProperty a project supported by .NET Foundation like Rx.Net here:
https://dotnetfoundation.org/projects/project-detail…
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Respecced Nenio into a Pact Wizard/Exploiter Wizard (also using the MultipleArchetypes mod)
Worked great until act 2, level 6, where in the first fight in the graveyard with Sosiel, I suddenly couldn…
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The following code will result in a compile error.
Type mismatch. The type of Name property is `ReactivePropertySlim`, but ctor assigns `ReactiveProperty`
```c#
public class AViewModel
{
pu…
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ReactiveProperty.WPF 9.2.0において表題のとおり不自然な挙動が見られましたので
Disposeまわりもない最小限サンプルですがご覧いただけますでしょうか。
https://github.com/ShibamiyaRyobee/ShareAvailabilityOfReactivityCommand
画面下部にある背景水色のCanvasにはMouseMoveイベント…
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English Follows
## デフォルトスケジューラーにReactivePropertyWpfSchedulerを指定時に、 非UIから高頻度で変更を行うとスタックオーバーフロー例外が起きる
ReactiveProperty.WPF 9.3.0にて再現性ありの例外が発生する問題が見つかったため報告になります
`ToReadOnlyReactiveCollection`のも…