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Neroware
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GodotRx
Reactive Extensions for Godot Engine version 4
MIT License
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How to emit a new value
#23
Arielmann
closed
1 month ago
2
Reactive properties seems doesn't work
#22
akasob
closed
3 months ago
2
Create unit tests for operators and observables
#21
Neroware
opened
3 months ago
1
Fix unsecured asynchronous execution of coroutines with GDRx-Try-Catch
#20
Neroware
opened
4 months ago
1
Teach Godot proper iteration over IterableBase
#19
Neroware
closed
3 months ago
3
Improve README
#18
Neroware
opened
4 months ago
0
Add "Rx"-Prefix to Class types
#17
Neroware
closed
3 months ago
0
Updating ReactivewProperty documentation
#16
Arielmann
closed
4 months ago
1
Add to_readonly_reactive_property operators to Observables/Subjects under Godot-specifics section
#15
Neroware
closed
4 months ago
1
Move Error classes in individual files
#14
Neroware
closed
4 months ago
1
Improved tuple access via properties
#13
Neroware
closed
5 months ago
1
Add operator methods to Subject
#12
Neroware
closed
5 months ago
1
Update to Godot 4.2
#11
Neroware
closed
8 months ago
1
ReactiveProperty dispose behavior
#10
Neroware
closed
10 months ago
1
Implement proper test-suit for GodotRx
#9
Neroware
closed
3 months ago
2
Use of timedelta and datetime
#8
Neroware
closed
11 months ago
1
Proper rewrite for 4.1.1 and upwards
#7
Neroware
closed
11 months ago
1
Port to latest Godot version 4.1.1
#6
Neroware
closed
11 months ago
2
Handling threads is solved in a convoluted and bad way
#5
Neroware
closed
11 months ago
3
CurrentThreadScheduler: WeakKeyDictionary removes entry right after key dies
#4
Neroware
closed
11 months ago
1
Problems with dispose() on RC6
#3
TheWalruzz
closed
1 year ago
2
Fixed compatibility with v4.0-rc3
#2
TheWalruzz
closed
1 year ago
4
Fixed compatibility with Godot 4.0-RC1
#1
TheWalruzz
closed
1 year ago
1