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Hello, while the game launches and technically runs (can hear sounds and exit via console), there is no video output. I have tried `VkDeviceIndex=1` (iGPU) and there is video output which gets routed …
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### 请确保您已阅读以上注意事项,并勾选下方的确认框。
- [X] 我已经使用一个干净且无其它非必要的插件的环境测试过,问题依旧存在。
- [X] 我已经在 [Issue Tracker](https://github.com/LiteLoaderQQNT/LiteLoaderQQNT/issues) 中找过我要提出的问题,没有找到相同问题的ISSUE。
- [X] 我已知晓并同意,此…
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I'm trying to use your overlay on HL2. It fails to hook be it with the OpenGL renderer or the Vulkan one. I'm getting the following log:
### Vulkan
```
[trace] - operator(){463} - Started renderer …
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### Page(s)
- https://jestjs.io/docs/tutorial-react
- https://jestjs.io/docs/tutorial-react-native#snapshot-test
### Description
`react-test-renderer` is deprecated.
> `react-test-rendere…
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`iced` currently has 2 renderers: `iced_wgpu` and `iced_glow`. Both of them are built directly on top of relatively low-level graphics APIs (WebGPU and OpenGL, respectively).
It'd be great to build …
hecrj updated
1 month ago
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Would be nice to have an independent `friction-svg-renderer` that could render from the cmd line, we need SVG unit testing so this should be a priority for v1.
I tried making `friction-renderer` in…
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### Documentation
- [X] I've checked the guide, but it doesn't help me to resolve the issue.
### Description
When running `pushwoosh-react-native-plugin@6.1.34` on `expo@52.0.9` with all other expo…
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## Bevy version
v0.14.2
## \[Optional\] Relevant system information
- cargo 1.82.0
- Ubuntu 24.04.1 LTS on WSL2 Windows 11 x86_64
- ` AdapterInfo { name: "D3D12 (NVIDIA GeForce RTX 4060 Ti)", vendo…
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We're finally starting to look at implementing a WebGPU-based rendering in monaco, similar to what xterm.js uses. This issue is used to track all the work which is expected to take several months.
Pr…
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I only want to use the Graphic Renderer from your pipeline. How should the typography .json format look like for the inference. Can you please provide more details on what keys should be present in th…