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I have an FBX model and textures:
https://drive.google.com/file/d/1LI9qP-NnqVejJ7kRgyHHRA3ssu6ArPhZ/view?usp=sharing
When i try to setup textures in sfa file like this:
```
name: "cloth__",
…
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OBJ can't correctly render vertex colors
Platform:
Android 9.0 OnePlus 6
ARCore 1.6
1、OBJ file
g cube
v 0.0 0.0 0.0 124 110 120
v 0.0 0.0 1.0 24 0 121
v 0.0 1.0 0.0 4 0…
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Getting below resource not found error, when I try to convert file from Poly to .sfb format.
Image is generated but colors are not rendered properly.
ubuntu@ubuntu:~/Downloads/google-ar-asset-co…
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In Android Studio 3.1.2, if I edit the .sfa file for a Sceneform asset (eg. adding "scale: 0.1" to the model section), the change is not reflected in the app build unless I manually visit the menu opt…
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Hi,
I'm using `sceneform:core:1.4.0`and `sceneform.ux:sceneform-ux:1.4.0`.
I've successfully imported a FBX file and I was trying to change its `recenter` property.
The [documentation](https://…
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Hello SceneForm team,
I am working with custom geometry (geometry coming out of another software), and using ModelRenderables to create my scene. Some of my faces are getting culled by the renderer…
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Hello Arcore team,
I am working with custom geometry (geometry coming out of another software), and using ModelRenderables to create my scene. Some of my faces are getting culled by the renderer. I…
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Hello,
I'm trying to use a custom material with normal map for an object. Is there any example for similar implementation?
Thank You
Yash
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I tried importing a .gltf file with pbrSpecularGlossiness material. I did not get any error, and the .sfa and .sfb files were generated. However, both the .sfa and .sfb files do not contain any specul…
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I am loading an OBJ Model in Sceneform. The Textures gets replaced between different materials. Why is this happening?
Also, It is showing me following warning -
WARNING: Material parameter ty…