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Below are some bugs/oddities I found while playing around with your latest code (@ 8b9749abd5c2e510e29d5bbff52a45e1bb09fa3f).
1. Buildings sometimes spawn inside rivers (using the `valleys` mapgen,…
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https://www.jdsupra.com/legalnews/avem-health-partners-files-notice-of-3638798/
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**Describe the bug**
- Currently, we do not know enough about the history of each equipment and its condition. Is it brand new or has it been in use ?
- The lack of knowing whether an equipment is n…
mokun updated
3 months ago
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**Is your feature request related to a problem?**
- How do we make provision for mars-sim to load up an arbitrary area of Mars if the map provided is not a global map ?
**Describe the solution you…
mokun updated
1 month ago
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**Summary**:
Calling `GET /v2/settlements` when there are no settlements returns
```
400 Bad Request
{
"errorInformation": {
"errorCode": "3100",
"errorDescription": "Generic validati…
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Newmark-beta method is used for finding the response of a structure with known stiffness, mass and damp matrix to external excitation like dynamic force and dynamic settlements (earthquake which vibra…
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- Player needs to be able to pay the bank resources in return for cities, settlements, roads or development cards
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# Document WIP:
https://docs.google.com/document/d/1Nm6B_tSR1mOM0LEzxZ9uQnGwXkruBeYB2slgYK1Kflo/edit#heading=h.6w64vxvw6er4
# Initial Presentation as motivation:
https://docs.google.com/presentation/…
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With RPFU's nation building setting set as "none" and "consider temperature when placing factions" set to false, Boats should be able to move settlements towards the coast.
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**Is your feature request related to a problem? Please describe.**
- Allow `CommanderWindow` as a new Tool for us in Sandbox mode.
- Add a settlement combobox in `CommanderWindow` for switching sett…
mokun updated
4 months ago