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Some 3D model objects (the ones embedded in uw[2].exe) are supposed to be drawn with textures.
- Texture numbers to use will be stored in the object info node, but I need to compare a few examples …
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Hi all,
I realised that there is no apparent Windows support for OpenSkyscraper (seeing the platform.h for windows is abandoned). So, I tried to port it to Windows and I have successfully done it, al…
Skaty updated
9 years ago
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On Linux the game text is not crisp. I don't know if this issue exists on other platforms.
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Noticed today when trying to load an sf::Text that when a function requires an sf::String argument, std::string_view will not work, since there's no conversion. I'm not sure what the status is in term…
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Hi,
did you think of maybe using some (bigger) framework like Qt for hexahedra? Qt offers a lot for functionality and faster develpment. Maybe you could replace two or three other dependencies if you…
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We should use a font that makes our game more unique. Currently, we just use plain old _DejaVu Sans_ for in-game text, and _DejaVu Sans Mono_ for the script editor. The latter can probably stay as-is,…
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### Prerequisite Checklist
- [X] I searched for [existing issues](https://github.com/search?q=repo%3ASFML%2FSFML&type=issues) to prevent duplicates
- [X] I searched for [existing discussions on th…
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It was suggested I make an issue about this, so here it is :)
[Related Forum Post](http://en.sfml-dev.org/forums/index.php?topic=15130.0)
When players play our game with a USB Gamepad without touchin…
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I'm leaving c++ using SFML and although there is a SFML version for Python, it is old and outdated.
But I have not found a fundamental feature in pygame which is the possibility of scrolling the ima…
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@oyvindln I think you have started working on this point. Are you still working on it ?