-
```
Some of the changes in 0.6.7a have highlighted this issue for me. Basicly, you
look at your health, either heal or attack, then repeat. There is very little
to it beyond that.
I understand some …
-
```
Some of the changes in 0.6.7a have highlighted this issue for me. Basicly, you
look at your health, either heal or attack, then repeat. There is very little
to it beyond that.
I understand some …
-
```
Some of the changes in 0.6.7a have highlighted this issue for me. Basicly, you
look at your health, either heal or attack, then repeat. There is very little
to it beyond that.
I understand some …
-
basics ideas on how to make stats work in the game
- health: for interesting and dynamic combat system we may want to use 2 health bars a physical health and mental health either one depleting wil…
-
**Describe the bug**
As of now, the `--primary-color` variable is transformed into rgb when creating the level bars for skills, languages, etc, so you can't edit their color in the custom CSS tab u…
-
## Bug Report:
⚬ **BUG**: As stated in the title, on the Youtube watch page using the 'Max. width within the page' option, the player itself fills the entire height of the page as well, placing t…
-
Would love to be able to choose the order in which skills appear in my display and to keep that order instead of resorting it based on time left on cooldown.
-
```
Some of the changes in 0.6.7a have highlighted this issue for me. Basicly, you
look at your health, either heal or attack, then repeat. There is very little
to it beyond that.
I understand some …
-
When I hit a player, the durability is changing by click, not by hit
## Information
* Server Version: Paper 1.20.1
* OldCombatMechanics version: [2.0.4-beta+07106e6](https://hangar.paperm…
-
```
Some of the changes in 0.6.7a have highlighted this issue for me. Basicly, you
look at your health, either heal or attack, then repeat. There is very little
to it beyond that.
I understand some …