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FluidSynth and CoreAudio need/support soundfonts. Right now you need to either point at them in exult.cfg with the full path or just their filename (if they are in or ).
It would be great if we were…
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```
I noticed some searches in the spirit of:
fluidsynth: error: failed to load soundfont "soundfont.sf2"
leading to this page. These are people trying the fluidsynth example
programs, without …
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Since Sf2 Player can now use .sf3 files, it seems a bit misleading for it's name to still be Sf2 Player instead of something like "Soundfont Player".
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```
I noticed some searches in the spirit of:
fluidsynth: error: failed to load soundfont "soundfont.sf2"
leading to this page. These are people trying the fluidsynth example
programs, without …
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### Game
The Elder Scrolls Arena
### Engine
DOSBox-Staging
### Linux Distribution
Linux Mint 21.3
### Luxtorpeda Version
v70.0.0
### Bug description
When starting a game in Arena, either load…
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I've been experimenting with Woof! on Linux, and so far it's been pretty good and surprisingly performant for a software renderer. However, adding my own soundfonts has been a noticeable pain point. …
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Hey, I understand we can pass a soundfont path through an environment variable or SDL_setenv, but is it possible to pass a stream so I could find a soundfont inside a game package - using SDL_rwops or…
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I couldn't get MIDI sound to work in Chocolate Doom so I started doing some debugging. I built SDL_mixer from source and can't even get a MIDI file to play with the sample `playmus` program. It's ju…
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https://github.com/dosbox-staging/dosbox-staging/issues/752#issuecomment-739511782
Currently the [fluid-soundfont-gm](https://packages.debian.org/sid/fluid-soundfont-gm) ( 3.1-5.1 ) does not use th…
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`touhou/06_eosd/6b Remilia Scarlet's Theme - Septette for the Dead Princess.mid`
`Church Organ (19)` and `String Ensemble (48)` do not have 97 semitone.