-
https://github.com/yujing-student/lose-your-head-the-client-case/blob/690e2cc7dab75b7af4788967e544703a71eec255/src/lib/Member.svelte#L6-L8
An article element in an article element, both without a h…
-
See the table https://github.com/microsoft/api-guidelines/blob/0611d2f7236b7670f887e83ac7da4c918d9cb74f/azure/Guidelines.md?plain=1#L142-L154
It lists all HTTP verbs but `HEAD`. And overall, this v…
-
### Problem
I am working on Dependabot support for Rust. Currently Dependabot includes Rust 1.79. I was testing with Rust 1.80 and discovered that a Dependabot unit test started failing.
The specifi…
-
So dx seems to be simple:
- 0 (default) Sprites scroll from left to right
- 1 Sprites scroll from right to left
So why is my text scrolling from left to right and back from right to left no matte…
-
In the GUI, the numeric textbox for adjusting the relative loss weights for the different heads is really not great at the moment.
Issues:
1. It doesn't let you go below 0.01, but usually we want …
talmo updated
2 weeks ago
-
from @MasonProtter
```julia
module SumTypesTest
using BenchmarkTools
using SumTypes
@sum_type List{T} begin
Nil
Cons{T}(::T, ::List{T})
end
Base.sum(l::List{T}; init=zero(T)) where…
-
The default contacts provided by the Avatar Descriptor (Head, Chest, Feet, etc.) don't seem to have any affect on contact receivers while the emulation is running.
SDK 3.7.1
Gesture Manager 3.9.2 …
-
Hi guys,
I'm T-Head folk who has just pushed xtheadvector gcc support to upstream. We are delighted to see you guys are working on its llvm implementation. It's a fantastic project!
Now I have s…
-
Hello! I recently switched to using EssentialsX's nickname system, which just changes the Player Display Name. Luckily I didn't have many issues with this. I'm also using the plugin TAB to have a cool…
ghost updated
4 months ago
-
## 🐛 Bug
In the MoCo implementation, we need to add a head to get the MoCo v2 version of the method. However, in the momentum update, only the encoder's parameters are updated, not the head. For ex…