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* Could probably use `{deldir}` https://cran.r-project.org/web/packages/deldir/ package and perhaps `ambient` package
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I have a file of 65,000 species as rows against 2,048 columns; each cell is 0 (not recorded, note this is not true absence) or 1 (present). Each column is a 5 degree latitude- longitude c-square. The …
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Muss:
* Shadow Map ✓
* Env Map ✓
* Lighting ✓
* Bloom ✓
Sollte:
* Post processing (ssao...) ✓
* Instancing ✓
* Env Map (Imperfect reflections)✓
* Spezielle shadow maps (VSM...)
* Normal ma…
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First let me thank you for your hard work and your efficient code!
I have a question regarding the use of your code. I need to get the voronoi tesselation exported as polygons. Your code (as far as I…
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I have some iPhone test code doing tesselation (ported some example).
static void combineCallback(GLdouble coords[3], GLdouble *vertex_data[4],
GLfloat weight[4], GLdouble **…
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Hi! I´m testing an AinimVR+Blender pipeline. I´m notice that the mesh of Lighting brush is not correctly exported via Alembic In to Blender or Maya.
![aa](https://user-images.githubusercontent.com…
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8476c61 adds a pretty good start at a proper water shader.
Here's a list of things that can be improved:
- [ ] remove hardcoded surface light
- either replace by rendering water surface to sam…
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### Is your feature request related to a problem? Please describe.
In MR Imaging, we need to calculate for long lists of 2D or 3D points the volume of the voronoi cells around each point.
The vorn…
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For example to do some sort of inference using Delaunay neighborhoods as a nearest-neighbor topology you might for a Delaunay triangulation with your "train" points. The for each of the inference poin…
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Why in the TerrainMesh class you don't have the list of faces but only the list of vertices? What to you use to display the mesh in OpenGL?