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In a model with elements very similar to shown in https://github.com/IfcOpenShell/IfcOpenShell/issues/2847
I followed that recipe and merged, set to tessellated
some triangular IfcSlab SweptSolid …
ay-ex updated
9 months ago
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# QGIS Enhancement: Mesh Layer Editing
**Date** 2021/06/02
**Author** Vincent Cloarec (@vcloarec)
**Contact** vcloarec at gmail dot com
**maintainer** @vcloarec @PeterPetrik
**Version**…
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Using Emacs 25.0.92.1 (x86_64-w64-mingw32) release with the ELPA installed jdee-20160304.536 there is a consistent error when attempting to use emacs customization on the JDEE group. Every attempt to…
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Traditionally, the density of fragment shader invocations for a given triangle is constant across the framebuffer. Variable Rasterization Rate is a feature that can run more fragment shader invocation…
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### Describe the project you are working on
A Massive world, with GI
### Describe the problem or limitation you are having in your project
There are currently no Really Good Global GI methods…
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Hi @sammycage
This point probably requires a deep discussion, below I try to explain my needs.
It would be useful to identify an object inside SVG code in order to change some properties after th…
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### Describe the project you are working on
Various 3D projects, including the Waterways add-on
### Describe the problem or limitation you are having in your project
It's difficult or impossible to…
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Note: This is something for a far away point in time. :)
### Purpose
Making a completely new way of doing terrain/organic brushwork.
### How it works
Instead of a brush, you have a single triangle f…
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If I input a more complex triangular mesh model, can I still chamfer the inner edges?
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The current approach for globe picking is intersect the ray against all rendered tiles (using their bounding spheres) and sort the intersected tiles by closeness to ray. Then, for the closest tile do …