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Hi there,
a) Thanks for providing `bayesopt` -- I am having fun with it and my multidimensional optimisation problems!
b) Please forgive this somewhat specific / longwinded way of asking for a…
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**Host Environment**
- OS: Linux Debian Stable
- Compiler: gcc-8
**Affected Pkg**
- boost-config
- boost-preprocessor
- boost-throw-exception
- boost-predef
- boost-fusion
**To Repro…
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### Is your feature request related to a problem? Please describe.
During PRs developers spend time on making formatting consistent across the project. That takes time and a thing that could be tot…
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### Minimal Working Example (in C++)
Here is a micro-benchmark written with [Google Benchmark](https://github.com/google/benchmark) that compares the performance of a simple plus operation on every…
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GluCat uses uBLAS for linear algebra, except for finding eigenvalues, where it uses Boost Bindings. The two different libraries use different matrix formats. Also, uBLAS is quite slow, especially for …
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This is in some sense similar to #354. `fpm` should have a first class support for Lapack and its fast implementations. Many times you have to enable MKL in Intel with special options based on the Int…
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Currently Wangscape only supports writing square tiles.
- [x] **Support rectangular tiles.**
- [ ] **Support arbitrary four-cornered tiles** (using custom replacement for the corner-combiner and edg…
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For Xbox development, we make use of ``WINAPI_FAMILY_GAMES`` which is supported by the Windows 10 SDK (19041) or later.
When you build with ``WINAPI_FAMILY=WINAPI_FAMILY_GAMES``, boost ends up misc…
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From my experience in GPU based sparse algorithms there is need to use many advanced parallel algorithms (I usually call them parallel primitives) like reduce by key, sort by key, gather, scatter, sca…
jpola updated
9 years ago
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**Description**
What is happening?
Hi, everyone!
I have a question about coding the contact algorithm:
I now have some beam element inserting into the solid elements. I want to create some v…