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There appears to be a bug in ImportMesh.UnrollFaceVarying, this may or may not be related to indexed UVs.
A test case from an external user looks wrong when imported, however breaking the mesh into…
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ToDo for the brush/primitive system:
- [x] *Creation of an object programmatically
- [ ] *Ability to move and resize primitives
- [x] *Proper UV mapping for primitives (Required for texture suppo…
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thanks your job!
Can this work train a model to do UV mapping inference? If possible, how many images are needed as a training set
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Is there any uv mapping for the hand models that you could provide, in order to facilitate texturing?
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- [x] Triangle collision detection (barycentric coordinates?).
- [x] Triangulated mesh support.
- [x] Test UV mapping for triangles.
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I'd like to use texture with automatic UV mapping like in minecraft grass
R-N updated
11 months ago
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I see there are at least 3 optimization steps that are each using a single step of gradient descent for optimization (calculate_cos_angle_weights, calculate_tex_gradient, bake_texture), . Is there any…
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Now that we have Get Pools in FastAPI and the UI Dashboard page. Let's add the Pool Slots Summary component:
![Image](https://github.com/user-attachments/assets/f2f7e778-b7d3-499a-b332-b6441bc50aae)
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After we choose the UV Mapping option and then define all the edges for cut, by applying any unwrap method Wings3D is crashing suddenly without any advise or report.
That is happening in Ubuntu 22…
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For [Soverign Hall](https://github.com/alexdunn/Luftahraan/issues/18)
Overall progress
- [x] Modelling
- [ ] UV mapping
- [ ] Texturing
- [ ] Riging
- [ ] Implementation
- [ ] Play Testing