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Right now our [compressed mapping](https://github.com/prefix-dev/parselmouth/blob/main/files/compressed_mapping.json#L1) can have only null or one pypi name.
Cases like this https://github.com/prefi…
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Cabin interior has scale issues that need to be fixed.
- [x] Window Spacing
- [x] Luggage Compartment Scale
- [x] UV Mapping
- [x] Floor
- [x] Ceiling
- [x] Imported and placed in scene
- [ ] Texturin…
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**Describe the bug**
The colour3 puzzle rings display their UV (or a similar checkerboard pattern) when the outer ring is selected.
The colour3 puzzle rings are not black when moved, instead a bl…
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Hi could you add curve support, it's very useful mostly because of uv mapping for tubes, tress etc ...
Cheers.
*(drag & drop zipped .blend file here)*
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When you export an obj file made with QFT to Substance Painter, the automatic UV's go nuts. But if I just open the obj file and save it with Blender, then the SP's automatic UV's work fine.
QFT obj…
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Very happy with the update.
No idea why my eyes are stretched like this. I've done nothing to the eyes. the only thing changed about the card was additional outfit slots.
![image](https://github.com…
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### Description
The functionality described in `:h telescope.defaults.history` appears broken in a minimal install.
### Neovim version
```markdown
NVIM v0.10.1
Build type: Release
LuaJIT …
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Each inventory item will have the following information:
1. Inventory ID
2. Name
3. Description
4. Categories (object can belong to multiple categories) *
5. Keywords *
6. Object File (DAE, OB…
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Hi,
This is really great work.
I am curious about the final output file format of this algorithm.
Also, does it include textures?
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It seems that trying to render optifine playermodel objects that are smaller than the standard pixel will result UV mapping issues for said parts.
![image](https://user-images.githubusercontent.co…