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Enable Volumetric Lighting option doesn't stick/always resets
- Remix-0.5.0, Bridge Version: remix-main+e0dbe92d, DXVK Version: remix-main+d61d1ac2
- RTX 3070
- GPU Driver: 31.0.15.5123
- Max Pa…
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Invalid pass number (1) for Graphics.Blit (Material "Hidden/BilateralBlur" with 1 passes)
UnityEngine.Graphics:Blit(Texture, RenderTexture, Material, Int32)
VolumetricLightRenderer:OnRenderImage(Ren…
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When I select a style I would like to see what that style is applying, and change these or create my own styles from scratch. My understanding is this is not a Lora, but injected prompt tokens?
Pl…
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Since complex fixtures are not yet available for visualization, only moving-head fixtures are patchable. Such complex fixtures should be made patchable and setup with a placeholder 3D model signifying…
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when I fix the mesh(without any material) to learn the material, the rendered images have some white blocks.
![image](https://user-images.githubusercontent.com/29566012/165104372-3163a25b-8dc7-461d-9…
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There are some ways to make the monte-carlo result look nicer in a shorter amount of time, one I see is here. https://benedikt-bitterli.me/nfor/
I saw another on Shadertoy but I can't find it just no…
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The game goes ingame correctly but the render is incorrect and the screen is often black (see included image comparison for map/act selection) or missing rendered objects... Same results with both Vul…
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### Tested versions
- Reproducible in 4.4 dev3, dev2 (and probably previous versions)
### System information
Godot v4.4.dev3 - Artix Linux #1 SMP PREEMPT_DYNAMIC Wed, 02 Oct 2024 15:03:06 +00…
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### Describe the project you are working on
Various 3D projects
### Describe the problem or limitation you are having in your project
The current workflow for adding custom post-processing cu…
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Could you add the ability to enable and control volumetric lighting in the next update :)