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Excellent work with the webview using OpenGL! Is there any plan to support Vulkan?
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![image](https://github.com/MrDimaseS/Ebf-BugReports/assets/34886188/a89f9765-9001-4ec0-8c38-2c67d8cd0ed1)
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why did you remove the vulkan api from the pcsx2 source? Is there no problem with it?
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Would it be possible to play DOOM3BFA using the more modern iteration of RBDOOM3BFG? I ask since the latter now has support for Vulkan and DX12, along with an overhauled lighting system, but lacks com…
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It is decently common for people to want to integrate wgpu into a larger application that is using a graphics api or to use a library built around a graphics api to integrate with wgpu. There are many…
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The Vulkan validation layers have just been added.
https://github.com/termux/termux-packages/issues/19381
```sh
pkg in vulkan-validation-layers
export VK_LOADER_LAYERS_ENABLE=*validation
```
A…
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I'm getting a vulkan validation error. It seems the error occurs inside the OpenXR source code, when xrEndFrame is called.
I enabled VK_LUNARG_api_dump to dump the vulkan calls.....
it seems that x…
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### Important Information
- Source of the mpv binary: https://sourceforge.net/projects/mpv-player-windows/files/
- mpv version: `mpv-x86_64-v3-20231126-git-6898d57.7z`
- Relevant hardware spec: A…
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# Compatibility Report
- Name of the game with compatibility issues: The Quintessential Quintuplets - Five Memories Spent With You
- Steam AppID of the game: 2507620
## System Information
- GPU:…
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Currently we're using the OpenGL rendering configuration in the embedding API, via ANGLE. Longer term, we should investigate other possibilities:
- Skia has a Vulkan backend; we could potentially wir…