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I think pytorch should add Windows support.
Other deep learning frameworks, like tensorflow, theano and mxnet, all support Windows.
I only use Windows in my work. So I want to know whether pytorch…
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First off - this is really cool library! I'm trying to implement the causal dot product kernel, but I'm running into some issues. It could be either a bug or my misunderstanding of the documentation.
…
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Update Feb 6, 2024 - Released as part of Docker Desktop 4.27 - https://www.docker.com/blog/announcing-synchronized-file-shares/
Update Nov 9, 2023 - [As announced in June, Docker has acquired Mutag…
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## Problem: Spawning from generics
Given an ordinary trait with `async fn`:
```rust
#![feature(async_fn_in_trait)]
trait AsyncIterator {
type Item;
async fn next(&mut self) -> Opti…
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https://github.com/marian42/wavefunctioncollapse
This is a good Unity repo + codebase for procedurally generating cities, better than what I had planned. It essentially uses a set of prefabs to glue …
avaer updated
2 years ago
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Split from #3479
This issue is for discussion of a design for a uniformity opt out mechanism.
There have been three proposals (to my knowledge):
1. An attribute (e.g. `@uniform`).
2. A new blo…
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First off, I'd like to say that I've been using this project and its data for years. I am very appreciative of the time and energy that has gone into creating and maintaining it.
For those unfamili…
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Hi, just a suggestion to reduce headaches with fuel piling, etc and that is to have an (optional) build tool or setting to use Auto-piping (hides, connects fuel systems automatically hidden within blo…
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**Description**
Reintroduce BYG Nether Biomes since their spawn rates can be adjusted now.
**Why would you like this added/changed?**
They were initially removed because they were too busy/co…
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https://ci-release.nodejs.org/job/iojs+release/