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### Description
At some point, I think it would be great to have the ability to set control access barriers and access more of the WGSL specific functionality within a TSL function. I've tried implem…
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First, thanks for the awesome tool, it's helping me a lot for debugging the WebGPU backend in [sokol_gfx.h](http://github.com/floooh/sokol) :)
I think I stumbled over an issue though, which at firs…
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### Describe the issue
I'm trying to run inference on a Deformable-DETR model trained using HF Transformers and converted to onnx. Running inference using onnxruntime-gpu in Python works like a charm…
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Hi, I'm currently working on Scaffold-GS which uses mlp to decode gaussian properties. I know there's some ML framework in Javascript (For example, the onnxruntime-web). Maybe I can use webgpu to infe…
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### Feature request
Currently, Transformers.js V3 defaults to use CPU (WASM) instead of GPU (WebGPU) due to lack of support and instability across browsers (specifically Firefox and Safari, and Chrom…
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```ts
import { EventType, WindowBuilder } from "jsr:@divy/sdl2@0.11.0";
const width = 800;
const height = 600;
const win = new WindowBuilder("Hello, World!", width, height).build();
const a…
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on_submitted_work_done works for native platforms but is [unimplemented!()](https://github.com/gfx-rs/wgpu/blob/73764fdc6a52e4078a6d5e3429fde1a25c12e059/wgpu/src/backend/webgpu.rs#L2773) for WebGPU.
…
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do you think switching the engine to webgpu would help with performance?
babylon is supposed to support webgpu out of the box
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Clearing of integer color targets is currently underspecified in SDL_GPU and has diverging behavior between backends.
D3D will take `float` and convert it to the closest representable integer for cle…
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### Description
The WebGPURenderer is a lot slower on Quest. People are reporting that their experiences are running poorly.
In the console I see:
```
WebGPU canvas configured with a differen…