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## Request for Mozilla Position on an Emerging Web Specification
* Specification Title: WebXR Depth Sensing Module
* Specification or proposal URL: https://immersive-web.github.io/depth-sensing/
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They already have a wasm+webgl1 exporter and VR support natively, so it would be great to have support for WebXR too on the WebGL target.
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I use the master version (20211005, commit f4a76c1). The WebXR works in desktop Chrome. However WebXR doesn't work in the Oculus Quest 2 (Oculus Chrome & Firefox). This is the screenshot from chrome d…
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### Description
When using xr-environment attribute, reopening a webxr session (after having closed a previous one)
causes NPE errors in the console
#### Live Demo
https://modelviewer.dev/ex…
LR17 updated
2 months ago
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Make backwards compatible with old WebVR support, at least initially that can later pull out.
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The viewer is still using the WebVR experience helper, which in return falls back to WebXR where WebVR is not available (i.e. - always).
The problem is that the experience helper is not configurable …
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If I'm looking into the source code there is a lot code for WebXR. But It doesn't work in the Browser. Should this work? In the "Sphere World" and in the "Origin Gravity" I can't move or turn. There …
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It would be neat if there was a way to describe in the HTML the Immersive capabilities of the web page. It could be used for:
* SEO
* Ambient Badging
* PWA enhancement?
* Archival & Research to …
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### User Problem
> Why should we implement this? What is the user benefit?
https://immersive-web.github.io/marker-tracking/
This was a common usage for AR experience to detect known image and allow …
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I would like to have the option to recenter the headset to the new user's position like others platform does like SteamVR,
my only guess will be to move the Entire scene to the user's position, but I…