-
To allow for 2.5D games.
-
您好,感谢您团队的出色工作。我对于论文中应用至深度估计有提升非常感兴趣,因为我主要做深度估计方面研究。想请问具体是将哪部分引入到深度估计当中,大致是如何操作?非常期待您的回复和指导,谢谢!
-
Hi! I had a problem that the build for linux does not work (I'm not sure about all the models, but it fell on mine) with optimization -O0 (without optimizations), its failed [here](https://github.com/…
-
## Summary
Depth peeling (that makes semi-transparent models appear correctly in 3D views) seems to be incompatible with shadows option. Semi-transparent models may appear incorrectly (backface occ…
-
Would be cool to have a dissection slider for 3D models - e.g. for architecture. Which could be activated in the editor panel with a checkbox "[ ] enable dissection"
fwild updated
11 months ago
-
-
**What happened :**
I have some FBX Models, intended for AAA quality games for Desktop and Console.
These models are correctly imported inside both Unity and Unreal,
however when I tried to import…
-
Sample project, go to example 003
https://github.com/subsoap/defold-shader-examples/archive/4ba05858380d0611823b4075a9b2f1d84d0b7761.zip
In editor
![editor](https://user-images.githubusercontent.…
-
The official mapbox map [example](https://docs.mapbox.com/mapbox-gl-js/example/set-config-property/) load a [3d building tile source](https://api.mapbox.com/v4/mapbox.mapbox-3dbuildings-v1.json?secure…
-
better support for 3d rendering via helper classes