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godotengine
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FBX2glTF
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
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Don't write buffers section if buffer is empty
#59
danwillm
opened
2 days ago
0
Fix GeometricTransform (fix #56)
#58
hu-xd
opened
2 months ago
3
Update build.yaml to use the latest builders.
#57
fire
closed
2 months ago
0
Fbx GeometricTransformation support is problematic
#56
hu-xd
opened
2 months ago
4
Add boost::nowide for utf8 support on Windows
#55
fire
closed
2 months ago
0
Access files using UTF-8 encoding
#54
hu-xd
closed
2 months ago
4
Skip empty animations, fixes #44
#53
hu-xd
closed
2 months ago
0
Assorted dependency updates
#52
AlexTMjugador
closed
3 months ago
4
Fix installing conan in build workflow
#51
valentinegb
closed
6 months ago
4
Sign and notarize macOS workflow artifact
#50
valentinegb
closed
4 months ago
10
Properly sign and notarize macOS build
#49
valentinegb
opened
6 months ago
6
Can not import a simple FBX file contains 14 polygons
#48
dszhblx
closed
6 months ago
8
Can't build on MacOS 13
#47
elalish
opened
10 months ago
12
Morph target can not extract normal
#46
xiazhibin
opened
10 months ago
1
Add pivots!
#45
fire
closed
10 months ago
1
fbx2glTF produces model with EMPTY_ENTITY errors
#44
mramato
closed
2 months ago
1
Animation FBX should reset to the keyframe of the first animation
#43
lyuma
opened
1 year ago
0
Reset to the first animation in the stack
#42
lyuma
opened
1 year ago
2
Preserve skeletons which do not contain a mesh
#41
lyuma
closed
1 year ago
2
Add issue templates
#40
Calinou
closed
1 year ago
0
Add an issue template
#39
fire
closed
1 year ago
1
Update README.md
#38
fire
closed
1 year ago
1
8 bone weights note
#37
fire
closed
1 year ago
0
Potential invalid fbx or wrong conversion
#36
Apidcloud
closed
1 year ago
6
Fix build by locking conan version to most recent 1.x to resolve incompatibilities with conan 2.x
#35
dvanderleij
closed
1 year ago
1
Update README.md about 8 bone weights
#34
fire
closed
1 year ago
1
--embed not working for images
#33
Apidcloud
opened
1 year ago
1
Conan 2.0 no longer supports cmake_ paths,how can I build correctly?
#32
Cauchy-99
closed
1 year ago
2
Relative paths to textures?
#31
generrosity
opened
1 year ago
0
[DO NOT MERGE] Libfbx
#30
fire
closed
1 year ago
2
How different is this compared to the original facebookincubator repo?
#29
Apidcloud
closed
1 year ago
9
Mention the command for changing weights and animation time in the readme.
#28
fire
closed
1 year ago
3
CI: Streamline names and contents of releases and artifacts
#27
akien-mga
closed
1 year ago
2
Finalize FBX dialog for godot engine / website page
#26
fire
closed
1 year ago
2
Restore origin pivot baking code
#25
fire
closed
1 year ago
1
Revert animation changes to fix bug.
#24
fire
closed
1 year ago
2
Make older FBX2GLTF builds on Linux
#23
fire
closed
1 year ago
1
Propose to rename fbx2gltf
#22
fire
closed
1 year ago
1
Generate skins
#21
fire
closed
1 year ago
1
Github actions create a latest tag / platform names
#20
fire
closed
1 year ago
1
FbxSkeleton should create empty skins with all of the bones.
#19
lyuma
closed
1 year ago
1
SeparateTextures Option is not work when convert to glb
#18
weilichuang
closed
1 year ago
2
Update README.md
#17
fire
closed
1 year ago
1
Animation export broken compared to original FBX2glTF
#16
DavidRobb
closed
1 year ago
1
Avoid non-deterministic behavior when animation channels are -1.
#15
fire
closed
1 year ago
1
Always write png instead of jpg.
#14
fire
closed
2 years ago
0
Fetch upstream 2
#13
DmLvkvch
closed
2 years ago
0
Importing 3d models has non-deterministic behavior
#12
DmLvkvch
opened
2 years ago
7
Investigate removing dependency on MSVC redistributable on Windows
#11
Calinou
closed
2 years ago
3
Missing resource: buffer.bin
#10
mateuszwojt
closed
1 year ago
3
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