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Right now, we have little control over when secondary weapons are used by NPCs aside from frugal vs non-frugal.
Suggested having NPCs be able to weigh when they should use specific secondary weapo…
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I was wondering, and after repeatedly searching haven't found a clear answer. Is there a way to add "custom" random ai... Meaning a random ai with race + gender + class + name? (for example, i wish to…
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Yeah, github is more neat.
Enemies don't consider scope conditions.
That means enemies will blindly attack whoever even if they can't.
And so I thought I would go to Enemy Action Conditions http://w…
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### Problem Description
Many problems; not just one. But I'm not talking about "dysfunctions", exactly; just at stuff that makes no sense. When stuff does not make any sense, it kills immersive…
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https://nycwic.org/submission
### Project Tasks
- [x] #53
- [x] #54
- [x] #52 - More info for submission in this ticket
Important Dates
- Oct. 15, 2021 - Abstract submission opens
- Dec.…
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When a zombie infects certain entities, so far it's been Illagers or Wandering Traders, the game crashes, or if I have Neruina on it kills the source zombie. I looked into the crash log and it said "j…
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Comme pour la traduction des autres épisodes, j'ouvre ce fil de discussion pour y mettre toutes nos infos, réflexions, interrogation etc.
Quelque(s) lien(s) utile :
[Lexique d'expressions ENG FR](htt…
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While tracing the code in #25666, I came to the conclusion that AI code to evaluate threats is really wonky. While we're waiting for the great AI rework, I'd like to propose some relatively straightfo…
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**How will this feature improve the game?**
Adds an additional epic game mode to AoTTG2 that will challenge the players to accomplish a certain goal.
Initial mention by @Freddy, pointed recently b…
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Hi,
it would be really cool if we could implement some kind of mechanism, where walls get automaticly repaired (and maybe build) by units.
Would be nice if engineers could do that, but we don't hav…